Some quests require making a decision of siding with one faction over the other, but those decisions are few and far between to be considered the norm rather than the exception. The main quest is punctuated with tasks that require you to engage with the personal matters of different factions throughout Halcyon, and each of these factions have their equal shares of good and bad while being clearly distinct from one another. The developers have crafted a decent setting with this rather minimalistic setup, and it tends to give precedence to morally gray characters over the tried and tested formula of good versus bad. The game doesn’t waste much time with its exposition, and you are quickly thrust into the thick of it as you begin your adventure to free the remainder of Hope’s colonists which should theoretically solve all of Halcyon’s long standing problems – though the narrative quickly starts to branch into a ton of different tangents not too long after. The Outer Worlds begins with the player waking from a years’ long cryosleep by one wanted scientist named Dr. And I’m using the term “souped up” in a very generous fashion, because my experience with The Outer Worlds: Spacer’s Choice edition has been filled with all sorts of performance issues and crashes that result in an underwhelming experience. This iteration of the game includes everything into one cohesive package souped up for the new generation of consoles and PC. We found the game to be a classic case of a product squandering its potential, and now the developer has now re-released the game for current gen consoles under the banner of The Outer Worlds: Spacer’s Choice Edition. The Outer Worlds is an action role playing games released back in 2019.
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